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March 11, 2007
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Azureus Supercar - White by drewbrand Azureus Supercar - White by drewbrand
A white version of my Azureus Supercar. It ended up being almost the same angle as my previous black render. This time though, I added a quick interior before rendering.

Rendered with Mental Ray with postwork in PS.


Drew
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:icongoastantie:
Goastantie Featured By Owner Oct 3, 2013
Do  you work for an automotive company?
Reply
:icondrewbrand:
drewbrand Featured By Owner Oct 3, 2013
I don't. Just designed it on my free time :)
Reply
:icongoastantie:
Goastantie Featured By Owner Oct 8, 2013
WELL DeY SHUD HIRE U! Hehe, if you want
Reply
:icondiscman:
discman Featured By Owner Aug 3, 2010
Nice. The headlights look a bit like the Porsche GT Carrera's
I like the model though.
Reply
:iconbatmanwithbunnyears:
BatmanWithBunnyEars Featured By Owner Sep 4, 2009   General Artist
Very smooth and shiny: like a photo, but better. Although, the front wheel looks a little oblong.
Reply
:icondrewbrand:
drewbrand Featured By Owner Sep 4, 2009
Thanks :)
I can assure you that the tire is not....it's just turned a little too far I think.
Reply
:iconjeael:
JeaEl Featured By Owner Jun 27, 2009
Awesome :D
Reply
:iconqueenrebecca:
QueenRebecca Featured By Owner Jun 5, 2009  Hobbyist Digital Artist
Sweet
Reply
:iconyohkou:
yohkou Featured By Owner Jul 30, 2008
nice car... nice render too ;)
Reply
:iconsetheichel:
setheichel Featured By Owner Jul 30, 2008
instant :+fav:
Reply
:icontransify:
Transify Featured By Owner Mar 13, 2008
Can you import this into a game? Like NFS? Why don't you make modding for games? :hungry:
Reply
:icondrewbrand:
drewbrand Featured By Owner Mar 14, 2008
I'm not a big gamer myself, but it is a poly model, so I imagine somehow you could.
Reply
:iconrottweiler:
rottweiler Featured By Owner Mar 13, 2008  Professional Digital Artist
Ace work!
Reply
:iconfeg:
FEG Featured By Owner Jan 23, 2008  Professional Digital Artist
Amazing work!!!
:clap: :clap: :clap:
Reply
:iconandrewmiguelez:
AndrewMiguelez Featured By Owner Jan 13, 2008   Interface Designer
Awesome! Great job! :+fav:
Reply
:iconrapidvision:
rapidvision Featured By Owner Jan 13, 2008
Clean and secskay.. Front looks very much like a Saleen S7.
Reply
:iconmartina123:
martina123 Featured By Owner Jan 9, 2008
amazing!!!
Reply
:icontania-s:
Tania-S Featured By Owner Dec 19, 2007  Professional Interface Designer
Amazing...I love the cars =P
Reply
:icondavidericross:
davidericross Featured By Owner Dec 19, 2007
i actually really like this one, and i don't usually like car pictures that much. is it possible to render the car in azure blue?
Reply
:icondrewbrand:
drewbrand Featured By Owner Dec 19, 2007
It is...I'm not sure it'd look good though
Reply
:icondavidericross:
davidericross Featured By Owner Dec 20, 2007
yeah, the white is really nice. the more i look at it, the more i like it!
Reply
:iconallivin:
AlliviN Featured By Owner Dec 1, 2007
It is great!
Reply
:iconipnorospo:
Ipnorospo Featured By Owner Oct 16, 2007
total sweetness :aww: it looks great ^^
Reply
:iconzortje:
Zortje Featured By Owner Sep 4, 2007  Student Interface Designer
Really cool car, awesome :D
Reply
:iconfel1x:
Fel1x Featured By Owner Aug 22, 2007  Student Interface Designer
:heart:
Reply
:iconcipriany:
cipriany Featured By Owner Aug 21, 2007  Hobbyist Digital Artist
very good work; In what program it is render, if it is rendered whit 3d max and mental ray, can you tell me the composition of material car paint, background, the light and rendering scene. I know maybe i ask to much, but i will be very grateful if you cold help me. if you need any help i will be more than happy to give it to you, though a person so talented like you surely does not need it. :)
Reply
:icondrewbrand:
drewbrand Featured By Owner Aug 22, 2007
It's rendered in max/mental ray. The paint is just a standard material with a falloff in diffuse slot (top color is slightly lighter than the bottom color). It is then made to be the base of a shellac. The shellac material is just a raytrace with a white to black falloff in the reflective slot.
The scene is just the simple self-illuminated white plane above the car. The scene is then lit only with a skylight. A lot of what you see is actually acheived in photoshop after the fact.

Drew
Reply
:iconcipriany:
cipriany Featured By Owner Aug 22, 2007  Hobbyist Digital Artist
Thanks for the help
Reply
:icon3dsquid:
3dsquid Featured By Owner Aug 13, 2007
cool car and neat render :D
Reply
:iconjoannastar:
joannastar Featured By Owner Aug 9, 2007  Hobbyist General Artist
Hi :wave:

Just to let you know that this deviation has been featured in the Monochrome in 3d News article.

Thank you for sharing your art :nod: If you like the article, please :+favlove: it, so more people will see it :)
Reply
:iconragingpixels:
ragingpixels Featured By Owner Jun 29, 2007   Digital Artist
HOW DOES THE REAR LOOK LIKE? i really want to see it! im sure it looks cool too!
Reply
:icondrewbrand:
drewbrand Featured By Owner Jun 29, 2007
hmm...the rear's kinda lacking actually. I've only ever really done one rear render of it and that's not worth posting. I guess though, you could check out the clay render of it in my gallery for an idea of what it looks like.

Drew
Reply
:iconlucanart:
lucanart Featured By Owner Jun 18, 2007  Professional Traditional Artist
ahhhh, even better in white
Reply
:iconzer09:
zer09 Featured By Owner Jun 3, 2007
amazing work!
Reply
:iconth3-prophetman:
Th3-ProphetMan Featured By Owner May 18, 2007  Professional Interface Designer
Damn, this is hot :D
Reply
:iconray16:
RAY16 Featured By Owner May 8, 2007
Nice design.
Reply
:iconsteelwagon6:
steelwagon6 Featured By Owner Apr 21, 2007  Hobbyist Digital Artist
beautiful design, and such realism! great job i really love it! :D
Reply
:icon4fr1c4n0:
4fr1c4n0 Featured By Owner Apr 13, 2007
amazing work ;) ;)
Reply
:icondathwampeer:
dathwampeer Featured By Owner Apr 8, 2007
=] it looks so real its amazing
Reply
:iconthethirddegree:
thethirddegree Featured By Owner Mar 29, 2007
man i really wana get into 3ds max but i dont know where to start, got any tips?
Reply
:icondrewbrand:
drewbrand Featured By Owner Mar 29, 2007
Download and watch this: [link]
You should be able to model whatever after that.

Drew
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:iconthethirddegree:
thethirddegree Featured By Owner Mar 30, 2007
thats alot man :)
Reply
:iconvankata:
vankata Featured By Owner Mar 28, 2007  Professional Digital Artist
kick ass my friend! espessialy for mentalray! IS that Maya tho?

I tought I am watching you...but seems I wasn't...I will corect myself.
Reply
:icondrewbrand:
drewbrand Featured By Owner Mar 28, 2007
No, it's 3ds Max.
I'm always curious when people seem shocked when I say mental ray....I don't get it.

Drew
Reply
:iconvankata:
vankata Featured By Owner Mar 28, 2007  Professional Digital Artist
I am impressed!

Have you ever tryed some other rendering engine? actually if I was that good with mentalray would consider only vray as another render engine...Will be honest now. In mental ray usually is very hard to get the good balance between the final gather and the GI photons (atleast for me and those who I know), and not only ofcourse. So most of the renders comes out blurred/smudjed you name it. Your render is soo clean. Mentalray is waaay slower and harder to get good results, and additionally if you don't really know what are you doing there in MR you can be rendering days and still get shitty results.

I will be soo happy if you can give some details about that scene. Like how long did you render it, how many lights you have and so on. And not to forget what you did in PS cause i know people that do magic with even shitty render in PS.
Reply
:icondrewbrand:
drewbrand Featured By Owner Mar 28, 2007
I've never actually tried any other renderer. MR is what came with max, so it's what I learned. As far as lighting and materials, I've got a long way to go....I think this one was just a reflective floor, with a skylight and the classic white plane above the car.

I think you nailed it on the last two lines of your comment though.....it's PS that's the kicker. PS is what I used to do before I learned 3d (I've been painting in PS for about 8 years....since v5.5) So most of the magic is done in there. This model is only my second ever car, so it's actually quite sloppy. The whole image gets a paintover basically, highlight parts, darken parts, increase contrast, enhance and sometimes completely add the studio look...re-draw body lines and creases on the car, smooth out reflections, making what rendered as chrome look brushed (much quicker that way)....everything gets a makeover (so for animation I'd be useless haha).

Actually, the third car render I ever did was the first one of this car (I didn't know about samples per pixel so it was low). Here is the image straight from the render: [link]

....and here is the final image after photoshop: [link]

As you can see, in this case, I did a lot of work on it afterwards (one of my favorite parts of making an image anyways)

Anyways.....thanks.



Drew
Reply
:iconvankata:
vankata Featured By Owner Mar 29, 2007  Professional Digital Artist
I see your strong points in PS. Whatever works for you, thats cool. Eventho that white render is still very awesome.

For the renders of the black one you managed to hide the aliasing issues and you got a good render out of it. Compared to mine...i am not very much into post working, I am digging it tho. Most of my cars came out straight out of the render and very very small amounth of color corection is what I am usually post working.

Good to know you work better man! and yeah as long as works for you...the final result is most important. and yeah as I said I love that image.

Will watch you!
Reply
:icondrewbrand:
drewbrand Featured By Owner Mar 29, 2007
Thanks...........from what I've seen in your gallery, yours don't need much postwork.
Reply
:iconvankata:
vankata Featured By Owner Mar 30, 2007  Professional Digital Artist
hehe uhmm I'm greedy I wanna know as much as i can =)
Reply
:icondrewbrand:
drewbrand Featured By Owner Mar 30, 2007
Cheers to that.
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